The Die of Destiny
Author:
NoveList Series:
Champion's quest volume 1.
Series:
Champion's quest volume 1
Publisher:
Varies, see individual formats and editions
Pub. Date:
Varies, see individual formats and editions
Language:
English
Description
It's a strange and intriguing place—Hob & Bogie's Curiosity Shoppe. It's a gaming store, but instead of carrying the latest in cool gaming gear and gadgets, the store is filled with board games, including role-playing games featuring hundreds of miniature warriors, wizards, and monsters, models of dragons, and lots of various-sided dice.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
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More Details
Contributors:
ISBN:
9781629739984
9798200702732
9798200702756
9798200702732
9798200702756
Accelerated Reader:
MG
Level 5.8, 12 Points
Level 5.8, 12 Points
Staff View
Grouping Information
Grouped Work ID | 40f8040d-971e-04b8-f2f9-1ea4e8971f1e |
---|---|
Grouping Title | die of destiny |
Grouping Author | frank l cole |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-05-04 21:53:58PM |
Last Indexed | 2024-05-05 03:35:44AM |
Solr Fields
accelerated_reader_interest_level
MG
accelerated_reader_point_value
12
accelerated_reader_reading_level
5.8
auth_author2
Heyborne, Kirby
author
Cole, Frank L.
author2-role
Heyborne, Kirby
Heyborne, Kirby,reader
hoopla digital
Heyborne, Kirby,reader
hoopla digital
author_display
Cole, Frank L.
display_description
It's a strange and intriguing place—Hob & Bogie's Curiosity Shoppe. It's a gaming store, but instead of carrying the latest in cool gaming gear and gadgets, the store is filled with board games, including role-playing games featuring hundreds of miniature warriors, wizards, and monsters, models of dragons, and lots of various-sided dice.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
format_category_summit
Audio Books
eBook
eBook
format_summit
eAudiobook
eBook
eBook
id
40f8040d-971e-04b8-f2f9-1ea4e8971f1e
isbn
9781629739984
9798200702732
9798200702756
9798200702732
9798200702756
last_indexed
2024-05-05T09:35:44.058Z
lexile_score
-1
literary_form
Fiction
literary_form_full
Fiction
primary_isbn
9781629739984
publishDate
2021
2022
2022
publisher
Blackstone Publishing
Shadow Mountain
Shadow Mountain Publishing
Shadow Mountain
Shadow Mountain Publishing
recordtype
grouped_work
series
Champion's quest
series_with_volume
Champion's quest|1
subject_facet
Children's audiobooks
Electronic books
Fantasy
Juvenile Fiction
Science fiction
Electronic books
Fantasy
Juvenile Fiction
Science fiction
title_display
The Die of Destiny
title_full
The Die of Destiny
The Die of Destiny [electronic resource] / Frank L. Cole
The die of destiny [electronic resource] : Champion's quest series, book 1. Frank L Cole
The die of destiny [electronic resource]. Frank L Cole
The Die of Destiny [electronic resource] / Frank L. Cole
The die of destiny [electronic resource] : Champion's quest series, book 1. Frank L Cole
The die of destiny [electronic resource]. Frank L Cole
title_short
The Die of Destiny
topic_facet
Electronic books
Fantasy
Juvenile Fiction
Fantasy
Juvenile Fiction
Solr Details Tables
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hoopla:MWT14887870 | Online Hoopla Collection | Online Hoopla | eAudiobook | Audio Books | 1 | false | true | Hoopla | https://www.hoopladigital.com/title/14887870?utm_source=MARC&Lid=hh4435 | Available Online | |||
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overdrive:11cb6607-e428-433e-94e0-c1692c65f857 | -2 | Online OverDrive Collection | Online OverDrive | eBook | eBook | 1 | false | true | OverDrive | Available Online | |||
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record_details
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hoopla:MWT13917060 | eBook | eBook | English | Shadow Mountain Publishing | 2021 | 1 online resource (304 pages) | ||
hoopla:MWT14887870 | eAudiobook | Audio Books | Unabridged | English | Blackstone Publishing | 2022 | 1 online resource (1 audio file (9hr., 31 min.)) : digital. | |
overdrivecmc:ODN0007676043 | eAudiobook | Audio Books | Unabridged | English | Shadow Mountain | 2021 | 1 online resource (9 audio files) : digital | |
overdrivecmc:ODN0006018627 | eBook | eBook | English | 2021 | 1 online resource | |||
overdrive:11cb6607-e428-433e-94e0-c1692c65f857 | eBook | eBook | English | Shadow Mountain Publishing | 2021 |
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