Violent video games and society
NoveList Series:
Series:
Publisher:
Greenhaven Publishing
Publication Date:
[2018]
Edition:
First edition
Language:
English
Description
The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
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Contributors:
ISBN:
9781534500723
9781534500556
9781534500556
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Grouping Information
Grouped Work ID | f6fe5f31-98f7-5f05-432f-9b03c42c96d3 |
---|---|
Grouping Title | violent video games and society |
Grouping Author | gloria g adams |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-10-08 19:05:27PM |
Last Indexed | 2024-11-13 00:54:31AM |
Solr Fields
accelerated_reader_point_value
0
accelerated_reader_reading_level
0
auth_author2
Adams, Gloria G.
author2-role
Adams, Gloria G
display_description
The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?
format_category_summit
Books
format_summit
Book
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f6fe5f31-98f7-5f05-432f-9b03c42c96d3
isbn
9781534500556
9781534500723
9781534500723
itype_summit
Book
last_indexed
2024-11-13T07:54:31.970Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
primary_isbn
9781534500723
publishDate
2018
publisher
Greenhaven Publishing
recordtype
grouped_work
series
Opposing viewpoints
series_with_volume
Opposing viewpoints|
subject_facet
Video games -- Social aspects
Violence in video games
Violence in video games
title_display
Violent video games and society
title_full
Violent video games and society / Gloria G. Adams, book editor
title_short
Violent video games and society
topic_facet
Social aspects
Video games
Violence in video games
Video games
Violence in video games
Solr Details Tables
item_details
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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ils:.b56569658 | .i113629904 | CMC Steamboat Campus | GV 1469.34 .V56 2017 | 1 | false | false | On Shelf | cms |
record_details
Bib Id | Format | Format Category | Edition | Language | Publisher | Publication Date | Physical Description | Abridged |
---|---|---|---|---|---|---|---|---|
ils:.b56569658 | Book | Books | First edition | English | Greenhaven Publishing | [2018] | 190 pages ; 23 cm. |
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